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Combat: Round 2: The Battle of Prospero (Bat Rep)

Run home with your tails between your legs and lick your wounds Pups, Prospero will not burn again this day!’

 Lord Stuart, Chaos Alliance of Tzeentch.

The first battle of the campaign took place, and involved the C.A.T. (Chaos Alliance of Tzeentch) and the Space Wolves. In a match that would show the Tzeenchians are no pushovers.

The battle was played as the Maelstrom of War mission ‘Tactical Escalation’ using the Dawn of War deployment zones. Six objective markers were randomly placed around the battlefield. Tactical objectives were generated up to the number of battlerounds currently played.

C.AT. (Stuart) was made up of three detachments, 1 battalion detachment of Tzeentch aligned Black Legion Chaos Space Marines, 1 Patrol detachment of Daemons of Tzeentch and 1 Vanguard detachment of The fallen. The army was led into battle by Cypher Lord of The Fallen as their Warlord.

Space Wolves (Stephen) shared a very uneasy alliance with the Goff Orks (Josh) who had been called in as support after the points limit for the match was set by the defenders as higher than the attacker could reach alone. The force was made up of 1 Space Wolf Vanguard detachment and 1 Goff Ork Battalion detachment. The force was led by Bjorn the Fell-Handed as their warlord.

C.AT. went first with a land raider crammed with plague marines and made short work of the Space Wolf Hellblaster squad sitting on the front line, taking First blood (1VP). 

The C.A.T. Burning Chariot clashed over three rounds with the Space Wolf thunderwolf cavalry. Despite their storm shields protecting them for the first two rounds they fell to the lamprey bites of the screamers pulling the chariot. Blood and Guts (1 VP). 

Turn one saw C.A.T. move to secure and dig in on three objectives (1,5 & 4). This paid dividends in round two when Supremacy was generated as a tactical objective. The units sitting on the objectives stayed in place and a roll of 5 at the end of the turn resulted in maximum points (3 VP).  

Arjac Rockfist supported by a Squad of Terminators dropped bravely behind enemy lines to unleash a deluge of bolter fire into the rear guard of Pink horrors. This was a true sacrifice as the horrors turned and charged tying up the astartes in Tactical Dreadnaught Armour for the remainder of the battle. However being a big pink blob of Psykers proved beneficial to Arjac’s boys as a Witch Hunter was in play for the Space Wolves (1 VP).

Not moving in it’s turn meant the C.A.T. could utilize the FIRE FRENZY! stratagem. Costing only 1CP it allowed the Helbrute to fire it’s Multi-Melta at half range twice directly into Bjorn the Fell-Handed wounding on both occasions. The result was 10 wounds, and was far too much for Bjorn to shrug off, Slay the Warlord (1VP).

After seeing off a Truck with it’s Malefic Talons the Daemon prince consolidated and made short work of a squad of 10 Boyz during their next fight phase. They couldn’t face the thought of most of the squad being wiped and so a few failed their morale test and fled. Unfortunately for the attackers Psychological Warfare had been generated as a tactical objective (1 VP).

Despite some promising early heavy bombardment from the Goff Orks flyer burner bomber and the big meks Shokk attack Gun causing unwieldy damage to the landraider, the attackers thrust quickly fizzled out. At the end of round 3 the Space Wolf commander was broken psychologically, descent in the ranks in his opinion had led to an uncoordinated assault on Prospero. The C.A.T. had capitalised on the disorganization and had used Blizkrieg-esc tactics to race forward as an armoured column to seize the middle ground and break through the ranks of the enemy quickly neutralizing the biggest threats. Space Wolf commander Stephen called for a retreat and Prospero remained in the control of the C.A.T.

Final Standing:

Game conceded at end of round 3 by Space Wolves.

C.A.T. 7 VP

Space Wolves 1 VP


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Landing: Round 2

All players that can do. Have chosen to make planet-fall. This means more planets and colonies for some, But it means WAR FOR OTHERS!!!!

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Movement: Round 2

Movement was split in this round into two distinct groups, those that wished to claim more planets and influence and those who wished to aggravate their foes. All attempts at ship combat and influence field attacks failed leaving three planets now surrounded by enemies. The Space Wolves are seemingly living up to their name and could be involved in all of the combat this round. The Death Guard defied expectation and moved in the opposite direction of all possible conflict. Perhaps most interestingly was the brave move by Gulliman’s Ultramarines who entered the warp and were transported to just outside Fenris. Has the lord commander of the imperium grown tired of the way the fenrisians have mutated to far from his fathers ideals or is this an attempt to offer his brothers support. Either way, next round will tell all.

Oh and those pesky Goffs, seem to be planning a full scale invasion of Baal.

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Victory: Round 1

After the first round (surprisingly) no one is ready to use their power to close the warp and attempt to declare themselves Emperor. However there is a change in the leader board.

The fight to be crowned Lord Commander (changed from venerable leader, Gulliman’s title) is now well underway. It’s a draw at the top between three Imperial factions. where this one goes who knows.

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Influence: Round 1

Their influence began to extend out into the galaxy. Big gains were in store for the armies of the Imperium. The Space Wolves and the Chaos Alliance of Tzeentch moved so close that they cancelled each other out.